To make it easy to navigate the guide, we have split it into 2 pages:
- Abilities: read about the encounter abilities;
- Normal/Heroic Strategy/Tactics: find out how to defeat the encounter in Normal and Heroic modes.
The Maiden of Vigilance is the seventh boss housed in the Tomb of Sargeras.
Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for hundreds of years. Yet, the guardian did not forsee what effect the avatar's seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the Maiden now seeks to destroy any in her path.
The fight against the Maiden of Vigilance is comprised of 2 phases. The first phase, Divide and Conquer, encompasses the main part of the encounter. The second phase, Watcher's Wrath, will serve as an intermission of sorts where the Maiden will jump away and shield herself, absorbing a fixed amount of damage and beginning a channel than deals increasing damage with each tick, finally wiping the raid unavoidably at 30 stacks. If the raid manages to break the shield in time, the channel can be interrupted and the first phase resumes. Overall this constitutes a simple but punishing encounter that requires clean mechanical play and strong numbers output.
During Phase 2, the boss will leap away, stunning players momentarily. The Maiden will shield herself and begin a channel, increasing in intensity with each tick that will wipe that raid after it reaches 30 stacks. The raid must collect Essence Fragments to boost their damage and healing and break the shield. Once the Titanic Bulwark is broken, the channel can be interrupted and Phase 1 positioning resumes.
6. Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/ Heroism/ Time Warp on the pull for maximum damage, however, it can also be used during the first Wrath of the Creators if your group is struggling to break the shield. Either usage is acceptable, although on the pull usage is favoured if safely cracking Titanic Bulwark is consistent.
1.1. Phase One
Immaculate positioning and spatial awareness is required to triumph over the Maiden of Vigilance, as any interaction with a player or mechanic of the opposing element will trigger Unstable Soul detonations. This will cost the raid precious damage and healing resources and can very easily spiral into a full raid wipe.
Before commencing the encounter, raid markers should be placed (recommended to use the Triangle and Star raid markers) on either side of where the boss is to be tanked. These markers designate the stack point for Hammer of Creation and Hammer of Obliteration in order for their damage to be correctly split and avoid killing the tanks.
Once the Maiden is engaged, the raid should stand ready to move in anticipation of Infusion being cast. Once debuffs have been assigned, the group should quickly but carefully fan out into their positions for hammers. Ideally, classes with very high mobility and "blink" style abilities should occupy the area furthest from the pit, allowing the melee and less mobile ranged and healers to maneuver. Additionally, this grants them secure access to the pit, which reduces the risk of an Unstable Soul going off without the protection of Aegwynn's Ward.
Tanks will perform taunt swaps periodically, ensuring that the Maiden's current hammer matches their debuff. For example, when Hammer of Obliteration is active, the tank with Fel Infusion will taunt the boss. If the tank with Light Infusion was the previous target, this taunt swap should cause the Maiden to pivot 180 degrees, facing the opposite direction. All fel infused players should already be in position, fanned out behind the tank to split the damage from Hammer of Obliteration.
Be sure to immediately step out of Fel Remanence/ Light Remanence if you are caught in it. These zones will decay slowly over time, but as they decay they emit Fel Echoes and Light Echoes respectively. The range on this damage is limited (4 yards), so evasion is not difficult, but getting hit will cause severe magic damage and can trigger Unstable Soul.
Anyone afflicted with Unstable Soul has 8 seconds to jump into the pit in the center of the room. The affected players should stand near the edge of the pit until ~2 seconds are left on the Unstable Soul debuff, then jump into the pit. This will negate the raid damage due to Aegwynn's Ward, and the players will be transported back into the fight after a few seconds. Mass Instability will occur periodically, and therefore it is important to be ready with movement abilities and a path to the room's center planned in advance, as collision with a player of the opposing Infusion could trigger a chain reaction.
1.2. Phase Two
Phase Two will commence with the Maiden incapacitating the raid for several seconds with Blowback. The Maiden leaps away from the group and cloaks herself in a Titanic Bulwark, beginning her channel of Wrath of the Creators.
Essence Fragments will begin to circle the room (henceforth referred to as "orbs") as the channel for Wrath of the Creators commences. Collecting orbs matching your current Infusion is essential to success. The orbs:
- spawn underneath the Maiden of Vigilance and travel outwards in both directions;
- grant stacking damage and healing for each orb collected, lasting 20s and refreshed by each new stack;
- do not travel indefinitely, rather, they despawn after traveling approximately two fifths of the platform's circuit;
- spawn in sets of 6 (3 traveling in each direction) and are finite in number. The Maiden starts with 14 Essence Fragments stacks at the beginning of the phase and each set of orbs removes a stack. Usually, the orbs are completely gone by the time Wrath of the Creators hits ~10 stacks.
DPS cooldowns should be prepared for Phase Two. It is prudent to hold any cooldowns lasting 20s or less until after the orbs have finished spawning, thereby maximizing their potency.
Once the Titanic Bulwark is broken, the Wrath of the Creators channel can be interrupted. Optionally, more organized and advanced groups may choose to prolong Phase Two as long as sustainable. There are no mechanics or movement to worry about in this phase after the Essence Fragments have finished, allowing the group to pump out as much free DPS as they can. Wrath of the Creators must be interrupted before reaching 30 stacks, however, or the Maiden will cast Extinguish Life and wipe the raid.
Healing cooldowns should be organized to match Wrath of the Creators when it reaches higher stacks. The reference point for this is obviously contigent on the gear and experience level of your group, but a good number to start overlapping cooldowns is around 14-15 stacks of Wrath. Throughput cooldowns are highly effective as they benefit from the Demon's Vigor and Creator's Grace.
Once Wrath of the Creators has been interrupted, the Maiden will instantly resume Phase One, beginning with an Infusion cast. The group should be pre-spread and ready to re-lay new raid markers as the Maiden will likely be on the opposite side of the room.
The fight against the Maiden of Vigilance is comprised of 2 phases. The first phase, Divide and Conquer, encompasses the main part of the encounter. The second phase, Watcher's Wrath, will serve as an intermission of sorts where the Maiden will jump away and shield herself, beginning a channel than deals increasing damage with each tick and finally wiping the raid unavoidably at 30 stacks. If the raid manages to break the shield in time, the channel can be interrupted and the first phase resumes.
The Maiden of Vigilance will infuse each raid member with either Light Infusion or Fel Infusion. Taking damage from an ability that does not match your Infusion will trigger an ability ( Unstable Soul) that can explode on the entire raid for severe damage. Much of the fight revolves around positioning in a manner that allows you to evade damage from the abilities that will trigger the explosion will correctly splitting or soaking matching mechanics.
2. All Phases
Unstable Soul inflicts moderate Fire damage every 2 seconds, and causes the target to explode for high Fire damage to all allies. Target and allies within 5 yards of them will also be knocked back. Unstable Soul is triggered by coming into contact with any mechanic that does not match your infused element. It is also triggered directly via Mass Instability. The damage cannot be outranged.
Aegwynn's Ward essentially causes the pit in the centre of the room to prevent allies from taking damage when Unstable Soul detonates. This means if Unstable Soul explodes in the pit, it will not hit any allies and thus negate most of the effect.
3. Phase One: Divide and Conquer
Infusion affects the entire raid, and assigns an element to each player. They will either be affected by Fel Infusion or Light Infusion. Coming within 3 yards of an ally affected by the opposite debuff, or taking damage from a mechanic of the opposite element, will trigger Unstable Soul.
Hammer of Creation and Hammer of Obliteration function identically. The Maiden will cycle between her hammers, slamming the current target for heavy Physical damage and splitting an extremely high amount of damage between all targets within a 20 yard cone. The hammers also leave behind Light Remanence and Fel Remanence, void zones that deal moderate damage and emit Light Echoes and Fel Echoesrespectively. Taking damage from a hammer, echo, or remanence of the opposite element will trigger Unstable Soul.
4. Phase Two: Watcher's Wrath
Blowback stuns all raid members for 6 seconds. The Maiden will leap away during this time.
Titanic Bulwark is a large absorb shield protecting the Maiden that prevents all interrupts while it is active. It can only be stripped away by damage.
Wrath of the Creators buffets the raid with waves of Holy damage. Each successive pulse will do increasing damage. If this damage reaches 30 stacks then Extinguish Life is cast, wiping the raid. Wrath of the Creators can be interrupted.
Essence Fragments travel around the platform during this phase. There are Fragments of Creation (Light) and Fragments of Fel, which will trigger Unstable Soul if they connect with a player of the opposing element. Collecting Fragments matching your element, however, rewards Creator's Grace and Demon's Vigor, respectively. These grant stacking buffs that increase damage and healing temporarily.
Our Raid Notes
Jump into the pit with 2 seconds of unstable soul.
Green is Fel side, Star is light side. Your infusion CAN change.
Light side should stack on tank for Hammer of Creation.
Fel side should stack on tank for Hammer of Obliteration
Light and Fel should stack up on their respective sides and only hit the orbs of their colour. When orbs stop, dps her shield down and interrupt cast before reaching 30. We can hold off interrupt until about 20 stacks. Healers will need to use their cooldowns around 15 stacks.
key to victory is less unstable souls by avoiding damage from your opposite colour and paying attention to your infusion
blood lust on pull.